Gamefront: Weekly Network Update 52 (week 52, 2011) - News - FileFront News Posted by: Danny on 01-01-2012 @ 03:51
This News Item has been viewed 40,048 times
Here it is the 52nd version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more. This week there are lots of reviews, more news from the latest games as well as a lot of news from VGA 2011 (trailers) . However you can find more news from the main Gamefront site - Here and Of course we wish you all a Happy New Year where ever you are from all over the world to all of the Gamefront Members
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ).
Also If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further). Also I should mention that the comments section is not for complaining about the bugs of the network sites, most of these we do know about and are with the Break.com Tech Team , also again this is not the place for comments about the bugs, I myself do not have the ability or the knowledge to fix them, although you can use our forums to post your comments here - http://forums.filefront.com/filefront-com-help-center-1272/
Follow Gamefront via Facebook and Youtube
You can now follow Gamefront via Facebook, via Youtube, and Via Twitter.
Merry Christmas, GameFronters. By now you’ve almost certainly opened your presents and are settling in for a long night of drinking and eating too much. But just in case you need another reason to feel inadequate and love gamers, Redditer Vickivovo has the best one ever. They’ve basically topped anything you’ll ever do for someone you love and managed to justify every stupid commemorative chess set ever made, with this amazingly, lovingly hand-crafted Super Mario Bros. chess set. What it lacks in polish, it more than makes up for in the fact that it was hand-made, completely custom and totally awesome.
I almost don’t want to post these pictures because it’s going to depress you. Because you can’t buy it, you can only wonder who is so awesome they merited this amount of effort. Really, you should probably do something really nice for you significant other immediately.
The holiday season no doubt has you wondering whether or not to pick up the latest Star Wars MMORPG. To help you with that decision, we’ve publishing a three-part Impressions series that offers the opinions of a few GameFront writers on Star Wars: The Old Republic.
The article that follows continues to explore the early-to-mid-level experience of TOR. Each writer will present his take on four topics: Environments, Space Combat, Crafting, and Progression. Keep reading to find out what we thought!
Ben Richardson — Bounty Hunter Mercenary
Ever since the first shot of the first movie, way back in ‘77, Star Wars has impressed fans with sheer scale. The squat, imposing palaces my Level 1 Bounty Hunter encountered on Hutta don’t exactly match the majesty of that never-ending Star Destroyer chasing down Leia’s Corellian Corvette, but they certainly signal BioWare’s intention to keep the large-scale tradition alive.
Hutta’s disgusting swamps are not the most inviting introduction to an MMO, but they definitely establish a sense of place. After hours slogging through fetid mud, boarding a shuttle and heading off to the Imperial Fleet felt like the relief it was clearly meant to be. I’m not sure why being aboard an Imperial vessel feels so much like being trapped in the world’s most evil shopping mall — call it a casualty of MMO city design.
It’s the end of yet another year, and that means it’s time for arbitrary and pointless reflection, as if the last twelve months actually meant something and didn’t exist simply as a means of employing structure in a world that respects only chaos and meaninglessness. Or something equally depressing. Anyway, the point is that it’s time to look back on the year with misty eyes and reflect on the things that have passed before looking forward to another year of the same old bollocks.
2011 was one of the most packed years of releases I can remember in a long time. The so-called “Years of Threes” saw a ludicrous amount of sequels including Dead Space 2, Killzone 3, Gears of War 3, Modern Warfare 3, Battlefield 3, and Saints Row: The Third. Big franchises, big names, and big publishers dominated these past months. However, like all years, there were games that did not enjoy the huge marketing dollars and excessive spotlights afforded to such powerful properties, and these are the games we would like to pay homage to today. Some of them are obscure and indie, while others you may have heard of, or may even have had the backing of a big publisher, but soon became forgotten in the avalanche of software. If you’ve got some Christmas money in your pocket, a number of these titles may be just the thing you need.
* Cargo! The Quest For Gravity
* Aliens: Infestation
* Shadows of the Damned
* Kirby Mass Attack
* Hard Reset
* E.Y.E: Divine Cybermancy
Earlier today, we were discussing Bioshock: Infinite cosplay, and this image seemed appropriate when discussing Irrational’s politically charged franchise that’s largely about science gone awry in days gone by. Here we have an image from 1956 showing off IBM’s 305 RAMAC, the “world’s first super computer” with a hard drive capable of storing a whopping 5MB of data. Just for another hilarious base of comparison, that’s less than five of these:
Early this week, GameFront’s C.J. Miozzi raised the question: does SWTOR need player-made mods? There are strong feelings on both sides of this debate, many of them born out of experience with the many mods in World of Warcraft, a game which permitted modding starting on launch day.
My early experience with SWTOR suggested that it would be very similar to WoW. Turns out, in fact, that it’s more different than I expected.
Regardless, the debate about mods rages on. Personally, I can see both sides of the issue, but there are still moments when I’m playing SWTOR that I miss the ease and convenience offered by some of the better WoW mods. Below, I offer some ideas about 5 simple mods that could greatly improve the TOR user experience.
Gosh, what do you get for someone who has already blown through their annual supply of baby seal caviar and endangered elephant steak, or need that just-right accessory for their diamond encrusted TV set? Why, the world’s most expensive HDMI cable, that’s what! It seems AudioQuest has decided to make a play for the discerning 1%er with money to burn, because their Diamond 3.3′ High-Speed HDMI cable appeared on Best Buy’s website with the absolutely absurd AWESOME price tag of $1,095.99. That’s 1100 bucks. For an HDMI cable. And you’re worth it. Just look at the photo!
Strangely, the cable is currently sold out! Sorry, everyone else who thinks a month’s rent is well worth seeing Ratchet and Clank in full HD! Looks like you’ll have to see the same crappy HD video the poors get.
Yes, this might be a crazy typo. It might even be a joke. Whatever the case, though the insanely overpriced cable is sold out, the listing remains up on Bestbuy.com. And thank the gods for it, because the customer reviews are possibly the peak of Western satire.
My wife requested a diamond chain for Christmas, but I couldn’t find anything acceptable for less than $2000. Therefore, I was thrilled when I stumbled across this AudioQuest Diamond 3.3′ High-Speed HDMI Cable – Dark Gray/Black for the low price of only $1,095! I quickly placed my order and took advantage of the 36 month special financing.
My wife opened this Christmas morning, and was understandably blown away! I’ve never gotten a reaction like that for a present before.
This diamond cable looks beautiful around her neck. The best part is that I can also use it to view Planet Earth in HD on my 15″ CRT when she’s not wearing it. What a fabulous product!
Star Wars: The Old Republic is enormous. Not only in terms of places to go and enemies to slice in half with one’s light saber, but the story itself, which has to both provide a compelling framework in which players interact, and make certain to give a unique experience to each and every one of the many thousands of players. That means a hell of a lot of writing. To find out what goes into that, the good people over at PC Gamer spoke to BioWare’s Daniel Erickson, lead writer for TOR, who reveals interesting insight into how the process of video game writing differs from film or books.
It starts with the plot summary which is very much like a story idea pitch. That’s written very much like a classic story – they’re going to do that in word and paragraph and whatever… We’re gonna go through that, we’re gonna see if it’s just a good story in general? Does it have the right things that you need for a Star Wars story: are there great characters? Are there great twists? Is it overly predictable?
So far, not that different from film. However, the way the technology team affects the process is where thing diverge considerably.
Gotta give credit to Reddit, from whence so many great things come. Today, it’s this Elizabeth cosplay from BioShock: Infinite. The image above shows you the in-game look of Elizabeth and the cosplay for comparison.
That’s right. Flickr user Catsy created this custom-made Gordon Freeman LEGO guy with a mix of stock LEGO pieces, paint and awesome. Yes, that’s a Combine assault rifle Freeman’s carrying (it used to be a LEGO tommy gun [side note: LEGO tommy gun sounds amazing and I need one]), as well as the crowbar. We all know what that’s for.
As PC Gamer Points out, there are other Half-Life fans out there, creating Half-Life LEGOs that the Danish toy manufacturer needs to pick up and mass-produce, please — check out some by Flickr user ORRANGE STAHL.
Then we could all just pretend Half-Life 3 in our living rooms — because I totally don’t do that already.
Honestly, this doesn’t make a lot of sense to me. Someone synchronized their thousands of christmas lights to blink in rhythm to the Battlefield 3 theme. Surely, this is an awesome thing to pull off, but also as surely, it’s got to be really annoying for this guy’s neighbors who probably just want to get back to playing MW3. I kid, I kid.
Anyway, here’s the video. Enjoy the Christmas spirit, and the epileptic seizure you’re almost certainly experiencing as soon as it ends.
Many players consider third party mods and macros a staple of MMOs. From spell alerts that notify you when to flee from a boss’ powerful attack, to extra bars and graphs that reveal otherwise hidden numerical data, a large portion of MMO veterans have come to rely on these utilities to enhance their gaming experience.
The fact that BioWare is currently not allowing mods for The Old Republic has its player base divided over the issue: on one hand, the lack of a combat log and UI customization begs for the permission of mods; on the other, permitting mods opens the floodgates to the kind of utilities that many players claim “ruined World of Warcraft.”
While BioWare has stated that they’ll be giving us more control over the UI, this may be too little, too late. The question then is: should mods and macros be allowed in TOR?
You get a car! And you get a car! And you get a car!
A digital car. In Gran Turismo 5. But hell, free is free, right?
It seems everybody who plays Gran Turismo 5 is getting a special gift from Sony and Polyphony Digital in the form of a Toyota 86 GT ’12 you can use in-game. Happy Holidays, go drive fast.
Oh, wait, there’s more. Gran Turismo 5 has also just gotten an update pushing, called Functionality Update 2.02, that has added some improvements derived of player feedback. And the second GT5 DLC pack is also available with four additional cars you can download. Included in there are a Mini Cooper (hooray!), the Nissan GT-R and a VW Golf. You can download it on the Playstation Network for $3.99
This is how gamers should shop, especially in the insane crowds that follow Christmas. Also, this Reddit thread contains one of our favorite comments ever: “Not shown in photo: Lydia pushing the shopping cart.”
This is going to be a disappointment for those of you who love to deck out your Xbox Live avatars with all kinds of violent-looking gear.
Though it’s unconfirmed by Microsoft, reports have it that the Xbox maker plans to ban gun-like Avatar items from Xbox Live in 2012. The tip comes from Epic Games Community Manager Will Kinsler, who says that Microsoft intends to hold back any additional sales of items for online Avatars that look like guns.
Kinsler says that players who have already purchased gun avatar items will be grandfathered in come 2012 — so you won’t lose that item you paid for, like a Gears of War 3 Lancer, just because Xbox Live is getting worried about giving virtual guns to children (which is what I personally believe this Avatar thing is all about). But once the new year hits, it sounds like you won’t be able to purchase any new Avatar items that could be threatening to others.
Quite a few people, uh, really hate PC adventure classic Myst.
But that doesn’t keep the game from getting continually remade on various platforms. Earlier this year, it appeared on Apple’s iOS mobile platform for the iPhone and iPad, and now it seems you’ll be able to get frustrated with Myst on your Nintendo 3DS in 2012.
According to The Escapist, Myst will launch in March, and will get the stereoscopic 3-D treatment when it’s re-released, too. There won’t be any new content added to the game, but if you’re itching to relive this point-and-click adventure in glorious 3-D while riding a bus, well, just wait until Spring.
N-Control, makers of the Avenger controller, have had a rough week, thanks to the actions of now-fired Marketing Representative Paul Christoforo. Christoforo’s abusive, bullying behavior toward a jilted Avenger customer and his incoherent, typo-ridden responses to the well-deserved public reaction will now live on as one of 2011′s craziest gaming moments. Frankly, his career is over. Unfortunately, as the details about the matter came to light this week, Ocean Marketing’s practices, including astroturfing and sock puppetry, managed to tarnish N-Control’s reputation as well. This has culminated in the controller being completely savaged in customer reviews on Amazon. A terrible outcome, especially considering that the controller was designed to assist disabled gamers.
N-Control has now issued a lengthy press statement that aims to put the matter to rest, move forward and reassure skittish buyers and potential customers alike. “N-Control would like to publicly apologize to existing and potential customers, as well as the gaming community at large,” the statement says, “for allowing Mr. Christoforo to abuse his power so unforgivably.” The statement reiterates that Christoforo was fired, and confirms that Austin-based consultant Moisés Chiullan has been hired to manage N-Control’s marketing moving forward.
Prepare yourselves for what may be the greatest PR debacle the world may ever see. In a post aptly entitled Just Wow!, Penny Arcade’s Mike Krahulik shared an exchange between a reader named Dave and Ocean Marketing’s Paul Christoforo that defies belief and almost description.
Dave had pre-ordered 2 N-Control PS3 controllers for Christmas through Ocean Marketing. The thing is, Ocean Marketing required that purchasers pay the full amount, not cheap, but promised in return that they would be available and shipped before Christmas. With the day swiftly approaching, the promised ship date passed without any word from OM about the delay. Dave reached out to them for explanation and for an update as to when he’d be receiving them. What followed is an ever escalating chain of insults, bragging, dismissals and delusional statements that has likely resulted in the ruin of Ocean Marketing and the end of Christoforo’s career in PR.
Dave’s first email was rather straightforward. “I ordered 2 of the upcoming PS3 controllers (invoice xxxxxxxxx—Nov 3, 2011),” it read. “Any chance of getting an update of when these items will ship? I’m not really happy about being forced to pay upfront then have the advertised date of “Early December” be completely missed without any sort of update on availability. I really need one of them for a X-mas present as well. Anyways, looking forward to finally using one of these bad boys. Thanks and happy holidays.”
It’s one thing to mess up badly, make an ass of oneself in front of one’s colleagues and lose one’s job as a result. It’s another thing entirely do so in real time, in full view of a combative and schadenfreude-loving public already predisposed to think of your job as 50% parasitism and 50% cocaine addiction.
Such is the case with Ocean Marketing who, prior to about 8 AM yesterday, were an obscure Marketing firm who handled sales for N-Control’s Avenger gaming controller. That ended when their man Paul Christoforo made national news after Penny Arcade made public an exchange between Christoforo and a bilked customer over OM’s failure to meet a promised pre-Christmas ship date. Condescending, rude, unhelpful and arrogant all at once, Christoforo managed in the space of a few hours to insult his customers, burn bridges with several leading gaming media sites and get the company fired by the controller’s developer.
Unbelievably bad for them, true, but it gets worse. Christoforo tried desperately to salvage the situation, first by threatening Penny Arcade with legal action, then with a rather insincere apology. Unfortunately, he used his family as a PR-related human shield in said apology. Cowardly and weak, sir. Alas, further digging by dedicated people across the Internet has uncovered a practice of plagiarism and astroturfing by Ocean Media, as well as some rather shady practices that appear to be conducted by N-Control themselves (though it’s far liklier that Ocean Marketing were behind that too). Oops. Both N-Control and Ocean Marketing are being widely ridiculed for the cheesy videos posted to promote the Avenger controller. Now the controller is being absolutely eviscerated on Amazon. Which means Ocean Marketing managed not only to ruin their own business, but their employer’s as well.
It’s fitting that we get to end 2011 with a last minute VIDEO GAMES ARE BAD attack. After all, we’ve spent the year blaming them for everything from riots to terrorist violence. So what now? They’re apparently responsible for horrible, horrible wasteful government spending.
The shocking news comes courtesy of Oklahoma Senator Tom Comburn, a notorious right wing prig with a stick so far up his ass he can taste wood*. No, seriously, the man thinks the nudity in Schindler’s List is pornographic. Anyway, enough about how creepy it is that he thinks the victims of Hitler’s regime are in any way sexually titilating. Tom, you see, is yet another embittered old man who sees government waste everywhere except where it actually exists, and in accordance with SOP for such people, he especially sees it in things he has little understanding of.
You see, much like Bobby Jindal’s hilarious idea that “something called volcano monitoring” is stupid, Tom seems to think that keeping a record of one of our culture’s most vital economic and creative fields is bad. Included in his annual list of things grumpy, racist white men wish would go away so they can go back to bombing brown people and stealing their resources wasteful government spending, there lies outrage, OUTRAGE at the idea of federal dollars being directed to video game preservation. But why belabor the point. I’ll just let the old guy speak for himself:
The International Center for the History of Electronic Games (ICHEG) received over $100,000 in federal funds for video game preservation.
Good lord. I am now officially sick of typing the words ‘Paul Christoforo’. His terrible professional demeanor and treatment of paying customers will already go down in history as 2011′s biggest PR cock up. One would think that having lost his career, subsequently being turned into a permanent joke, and then receiving one of the greatest ohsnapsons ever at the hands of his replacement, he’d take stock of things and wisely slip back into whatever sewer he came from. If not for his own dignity, than to spare his family – the same family he spent so much time this week begging people to respect – further humiliation from being associated with him.
One would be wrong.
Christoforo, you see, had as part of his job the keys to N-Control’s email accounts, twitter and website logins. When he was fired on Monday, he simply refused to turn them over. His replacement, Moisés Chiullan, kept the matter discreet until last night, when Christoforo made his play for immortality with a series of insane demands that led to Chiullan creating a Reddit AMA (Ask Me Anything) in which to make the whole thing public.
Planetside 2 is coming, and to prove it, Sony Online Entertainment has launched a shiny new website for the game at, as you might have guessed, planetside2.com.
Most notable about the new website, besides the sort of standard crop of developer interviews, videos and game information, is the ability to sign up for the massively multiplayer FPS’s beta. It’s not clear just when the beta is going to start up, but you might be able to get in on the ground floor if you sign up now.
For all the complaining I’ve been seeing and reading about bugs in Star Wars: The Old Republic, you’d think no one was playing it. Surprise, however — they are. Electronic Arts has kicked out a press release breaking down a bunch of goofy numbers about the game, and as one might expect, they’re all pretty impressively huge.
As of Dec. 26, players have already logged 60 million hours in the game in total.
850,000 Sith Warriors have been created; 810,000 Jedi Knights have been created.
Players have completed more than 260 million quests.
Players have fought more than 44 million PvP battles.
More than 9 million space combat missions have been completed.
And back on Dec. 23, EA sent out another numbers release that said more than 3.8 million characters had been created, including 510,000 Jedi Knights and 550,000 Sith Warriors. One guesses that since, three days later, those numbers had jumped up drastically, the number of characters in the game has probably gone up considerably too.
I can’t wait to find out how many subscriptions the game holds down in a month or two. Personally, I’m having a blast..
Here, let’s end this before it begins: If you’ve never played Star Wars: The Knights of the Old Republic — if by some sad coincidence you’ve never even heard of it — then your opinion about Star Wars: The Old Republic is void and we don’t want to hear it.
I’m talking to you, World of Warcraft fans who have no idea what they’re talking about.
The qualifier on the last sentence is everything, because during the last couple weeks of extensive time spent in SWTOR, I’ve heard some absolutely idiotic things. Many of the complaints center around the things that SWTOR “took” from Warcraft — my favorite being when someone barked in the general chat of my server, “They took factions from WoW.” I hope that I we don’t have to explain the fact that there are fundamentally two sides in Star Wars and that they’ve been at war for, apparently, thousands of years.
The next year could see a big content spike in Lord of the Rings Online, according to the latest letter from the game’s producer.
Turbine’s Aaron Campbell mentioned LotRO’s Rise of Isengard expansion in the letter, but the most interesting part is probably this: “In 2012, you can expect more content than you’ve seen at any time since our launch in 2007. We’ll be unveiling details with you after the New Year.”
That’s a pretty big pledge, and it might be a response to the apparent popularity of new kid on the block Star Wars: The Old Republic. Can’t complain about lots of new content, in any case.
The class action lawsuit filed against Square Enix over the Final Fantasy XI MMORPG has ended with total victory for Square Enix. The suit, filed in 2009 by San Francisco resident Esther Leong alleged “deceptive advertising, unfair business practices, and fraudulent concealment with respect to the online games at the point of purchase.” She sought 5 million in damages but alas, she will likely be forced to pay ruinous legal fees instead. The presiding judge dismissed the case with prejudice – meaning that Leong cannot bring another suit on the same charges – on December 20th.
Though dwarfed in the US by giants like World of Warcraft, Final Fantasy XI, AKA Final Fantasy XI Online is a huge hit in Japan. It became the dominant MMORPG in Japan in 2006 and still retains a large player base in the hundreds of thousands and was for a time the 6th most played XBLA game.
There were rumors flying around before the weekend that the upcoming title from Team ICO had been cancelled without an announcement, after GameStop removed it from its computer system and stopped taking pre-orders for the game. After the recent departure from the studio of ICO and Shadow of the Colossus creator Fumito Ueda, there was some speculation that the game might implode — though Ueda has said he’s committed to finishing the title.
Anyway, as Joystiq reports after speaking with SCEA’s Patrick Seybold and reps from GameStop, it turns out the removal of the game from GameStop’s computer system was something of an error and that SCEA hasn’t cancelled the game. GameStop says that because it didn’t have a release date for the game, it stopped taking pre-orders and the title disappeared from their computer systems. It was all a lot of hullabaloo over nothing, apparently, and you’ll be able to pre-order The Last Guardian from GameStop when SCEA releases a launch date.
Slicing in the Old Republic has caused controversy since its inception, but player rage is presently at an all-time high now that the crew skill has taken a heavy-handed nerf in Tuesday’s update. Standing apart from the other mission skills, slicing was intended to be mostly about collecting credits rather than items.
However, it did not take players long to plot out profitability tables and determine which missions to run to bring in the greatest return. By gaming the system, hardcore players were making upwards of 100,000 credits a day off slicing.
To put this in perspective, I made it to level 20 with 20,000 credits in the bank. I decided that, after hearing all the fuss about slicing, I needed to do my due diligence as a professional reporter and try it out for myself, for the sole purpose of bringing you the truth, and not at all because I wanted tons of free cash. Ahem.
Apparently, Valve head honcho Gabe Newell and Half-Life writer Mark Laidlaw weren’t clear enough when they said earlier this month that there was no Valve alternate reality game going on right now and therefore there are no clues about Half-Life 3 hidden inside the Internet. But despite that very clear and obvious statement, ravenous Half-Life fans keep scouring the Internet for hidden clues.
Valve writer Chet Faliszek went so far as to say the Half-Life community is “trolling itself” by continuing to spread rumors that there are messages hidden in the video of Wheatley from Portal 2 that was played at the 2011 VGAs earlier this month. “There is no ARG. Wheatley’s speech was set in Portal 2 fiction – that is all,” he said in a post on the official Steam forums.
“I just want to say this so there is no confusion,” Faliszek wrote. “This is the community trolling the community nothing more. While it is nice to see people excited about anything [Half-Life-related], I hate seeing people be trolled like this.”
Sales of Sony’s new handheld, the Playstation Vita, dropped sharply in only the second week of the device’s availability in Japan.
According to sales data from Media Create and translated by NeoGAF, Vita sales went from an estimated 324,859 in the week of its launch to 72,479 during the Christmas week, just one week later — a loss of nearly 78 percent. Meanwhile, the Nintendo 3DS outsold the Vita, as did its predecessor, the Sony PSP.
There are lots of things that might be to blame for the apparent failure of the Vita. Many people have been pointing toward the rise of smartphone and tablet games as having a harsh effect on the handheld market, and Vita owners have been having a lot of problems with the device. If I had to guess, however, I’d go with price: The Vita costs 24,980 Yen (about $320) for the Wi-Fi only version, and the Wi-Fi/3G version goes for 29,980 Yen (about $385). That’s just frakkin’ expensive, when you get right down to it, especially when you’re going up against the 3DS, the price of which Nintendo already slashed when it failed to sell well at launch.
The Vita will have a much more reasonable price tag when it hits U.S. shores next year — $249 for Wi-Fi only, $299 for Wi-Fi/3G. Until then, we’ll have to see how Sony handles the bad news at home, and whether it’s going to start slashing prices the way Nintendo did.
Just in time for your holiday binges to end comes the open beta for Square Enix’s upcoming MMO partnership with Ankama, Wakfu.
The beta opens on Jan. 4, and you can get set up on the game’s official website. It’ll also come with a new content update that adds achievement tracking and a new class to the game, the Shadow — an assassin type with invisibility abilities.
Bridge Commander: Your thoughts on the 2011 Christmas Releases
We here at BCfiles are interested to hear your thoughts on This years Christmas releases. Were you surprised? Had you been fallowing any of the projects from the forums as they were developed? If you could pick one of this years many gifts as your favorite, which would it be and why? Any other thoughts you might have would be good too. I for one, am glad to see all of this years many release, and thankful I could once again participate myself with the release of a few conversions which I will continue to post in the coming day or so (you don't really think my Christmas release was going to be just 3 excel bashes, do ya..punk?) Anyways, Many authors have been putting lots of hard work in recently to bring these to you, so I thought it fitting to create a news item focus on those releases so you can give your thanks, praise, and so on all in one general area for them to enjoy. I must say, this old game is hardly dead and there will be plenty more to come in 2012. Come on and join in the fun, regardless if you are a fan or someone with the skills to contribute, this ride aint over yet. Good luck to all modding projects of 2012. May real life, your kids, your spouse, beer, college, beer,...beer, not get in the way of that next muse!
Read: Your thoughts on the 2011 Christmas Releases
More Bridge Commander News: FileFront's Bridge Commander Files Half-Life 2: Return to Mana - Winter Update
We are pleased to announce great news for our ambitious project: The development of the games first chapter is reaching its end; the remaining content (models, textures, etc) has been finished, combat system fully functional with only cut scene scripting and some coding to be left. To shorten the time till release, we prepared 4 new insights into the game, we hope you enjoy:
Inspired by SNES classics, Team Monkey develops this fantasy adventure/RPG for PC. Return to Mana - Legacy of the eight elements, brings an innovative fresh setting to the platform and a full 3 player cooperative playing experience. Fight together with 2 friends to prevent the Empire from rising again and restore peace to the world of Mana.
Also, we are considering the possibility of releasing a standalone built, but no decision has been made. Although SOURCE mods are now basically “free to play” (by downloading the SDK and TF2), a standalone version would be much nicer. Also we currently face the situation that less than 5% of our bare server costs could have been gained by donations; although this is a non commercial title, but to get back some of our minimum costs would be quite appreciated by us.